Introduction
This is a modern business simulation aimed to
test your knowledge in real-life situations. The following
topics will be covered:
-
Strategy: strategic planning, feasibility
study, BP, fusion and acquisition.
-
Finance: financial analysis, financial
planning, ROE, terminology, ratios, financing, company
valuation.
-
Marketing : market research, positioning,
segmentation, branding, value, PLC.
-
Production: organization and planning,
technology issues.
-
Intrapreneurship: creativity, feasibility
study, business plan and implementation.
-
HRM: selection, organization, motivation,
evaluation and reward system, training.
How does ESRA 2010 differ from
other business simulations available on the market? What is
our USP?
ESRA 2010 is the only business simulation
that includes qualitative elements. As in real
life, everything is not simply a matter of numbers or
go/don’t go decisions. We have brought in qualitative
decisions, such as HR aspects (an evaluation and reward
system, for example). The trainer evaluates these decisions,
and the evaluations are plugged back into the simulation
software.
Creativity
has become a key issue in this highly
competitive world for several reasons: it is increasingly
difficult to build a technologically competitive advantage,
everyone knows marketing, and countries with lower wages are
entering the market with improved products. Thus, being able
to think creatively is more important than ever. Simply take
a look at the automobile industry: as quality and technology
are less a factor of differentiation among competitors, the
difference lies in creativity.
In ESRA 2010, participants have the
possibility to come up with new ideas. They are incorporated
in the simulation and can change the market completely. ESRA
2010 is therefore a
dynamic
-- as opposed to a static -- business
simulation.
What's more, the fictitious but very
plausible product which is used allows the participants to
think out of the box.
Plus,
over 600 variables
are included in the algorithms, making ESRA2010
one of the most realistic business simulations.
What does ESRA 2010 mean?
ESRA stands for two things: Economic and
Strategic Ratio Analysis and Electric Stress Relief
Appliance, which is the name of the fictive product on which
the simulation is based.
Why 2010? Because participants have to manage their company
until 2010.
7 companies
There are 7 competing companies.
Participants are divided into 4 teams. Each
team will manage 1 company.
The 3 other companies will be managed by the
computer.
3 years
Participants will get data about the market
and all of the company annual reports from the years 2002,
2003 and 2004.
They will have to request other data from the
instructor. Some data come with a cost: marketing studies,
specialized publications, trends…
Participants will have to:
1)
Act as consultants and evaluate
the company in the years 2002, 2003 and 2004.
2)
Make 60 quantitative decisions
and write a qualitative report for HRM and sales and
marketing for the year 2005 .
3)
Make 60 quantitative decisions
and write a qualitative report for HRM and sales and
marketing for the year 2006 .
4)
Make 60 quantitative decisions
and write a qualitative report for HRM and sales and
marketing for the year 2007.
5)
Write a business plan for the
years 2008-2010.
6)
Present their business plan.
